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by HCIdivision17
4150 days ago
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Ditto. One of her complaints is about the doors in Super Metroid, and I can understand it. Thinking back, I think they may have been going for 'someone's already been here' (which is done masterfully in Uru). But it's so relentless, that it never sets in. Eventually you just gotta blame the goofy space pirates. (In fact, I think this is lampshaded in Metroid Double Prime where the pirate logs make note of how inconvenient the door mechanisms are.) But especially in the two Primes, it feels contrived. I absolutely adored the two games, but there's a feeling the whole thing is a setup for the character. Too many special circumstances in the ice or rock that somehow awaited Samus showing up at just the right time with the right weapon. The earlier games don't have that, I think, and I can see how Super Metroid starts the trend. |
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Believe it or not, I have never played any of the Primes.