|
|
|
|
|
by deanotron
4154 days ago
|
|
Very Nice. Writing glsl shaders is one area where live-reloading is a must. glslify has me excited, I've mostly used Three.js when writing shaders (even fullscreen no-geometry shaders) simply because they have libraries for loading images. I'm hoping that stack.gl / glslify will tackle a minimal overhead asset loading solution for WebGL projects. Edit:
Found stackgl texture library, now to go about building support for 3D cube/spherical maps.
https://github.com/stackgl/gl-texture2d |
|