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"It seems like hiking through the woods together, but virtual woods." I've played minecraft with my kids a lot, and it can be fun, but virtual play time is not all adult nostalgic fuzzy bunnies, I was highly annoyed to discover that minecraft playtime with the kids is just like meatspace play time with the kids which means it includes all the annoyances, so there's tons of typical "what are you doing put that down right now", "be nice to animals or we stop playing", "if you walk along the edge you're going to fall and get hurt", "lava will burn you I told you to leave that alone", "I don't care how much of a temper tantrum you have you can't take that diamond I just mined and do nothing with it because its too valuable", "stop teasing your sister in game or we all quit", "no we aren't there yet", "dads redstone thing is complicated stop dumping water buckets on it", etc. I've spent my whole life from kid up to adult being lectured incessantly from liberal arts grads that normal humans never treat online humans like they would meatspace because ... some fuzzy psych major BS whatever, which is just apologist rhetoric for its OK to flame people online because its "natural", and/or stereotypical "nerds suck we spend our time watching football so we're cool" BS. However, despite decades of pontificating, I assure you my kids act online just like they act offline, both the mostly good and occasionally not so good parts. Its tiring. Just like taking kids to a (real) park involves burning mental energy keeping them alive (I'm talking real parks with real wilderness, not swing set neighborhood parks), taking kids to your base in minecraft involves me not focusing on the game and spending maybe 25% of mental energy, maybe more, trying to keep them out of trouble. And just like in the real world, one or two adults can easily keep one kid out of trouble but you get two or more kids and only one adult and next thing you know one is shooting arrows at her brother or the other is dumping lava buckets on his sister because she won't give him back his sword and she's threatening to tattle to mom and oh its all Fed up sometimes. Well, kids will be kids. It was/is fun, just go in with the awareness that if they spend X% of real world time being naughty, in virtual world its going to be the same X% of time being naughty. Its not gonna be all idyllic. As far as rules and stuff its not rocket science you make a to do list and work it top to bottom and unless you're an idiot, minecraft is the last thing on the list not the first, the first is usually homework. |
That kind of lecturing may make sense in the real world, but one of the differences/advantages of virtual worlds is that the normal constraints don't apply -- you can do whatever the machine/software allows, without risk (certainly not fatal risk, as in the real world).
Games present an opportunity to examine systems in depth without the traditional fears/consequences of the real world.