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by anapparition 4160 days ago
I second this, at least in theory (rarely do I game). At this juncture in space/time, what is the "real world" that is contrasted with video games? As you stated, various forms of consumption, work, social media, in general, essentially, scripted interactions between groups of people-- family members, friends-- comprise the bulk of "real world" experience.

Can lifestyle choices be destructive? Absolutely. But most of the perceived destruction arises from the delusion that one has more time available than one actually has, and makes false promises across various domains (for example, to a family member, and a boss, and a WoW clan leader). In a sense, life is being rapidly fractalized.

At the risk of sounding cynical, most family interactions revolve around the television anyway (i.e. an average American watches approximately 5 hours of television a day). Together with an 8 hour work day, plus prep time, bathroom time, meal time, transit time, that leaves very little time for 'authentic' interaction. One could say, if you upset your family, because you play video games, or sit in front of a computer for long periods of time, it, more or less, means that you didn't watch television with them.

The tragical quotes (like some mentioned in the article), along the lines of "if I hadn't spend so much time with x, I could have spent more time with y", often arise in moments of introspection (which frequently tend toward the depressive, by the very nature of introspection, or at least by what spurred us to introspect), or during a period of grieving after the loss of a loved one that manifests as regret or as an overly-romanticized view of a fictitious past that might have been, and often the regret would have emerged regardless of what the x or y was, due to the finite and possibly Kierkegaardean nature of being a human being.