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by waps 4162 days ago
Since there are a million "what is GWT" questions, let me give a thorough answer :

If you have any question with "javascript" anywhere in there GWT is not the answer, unless it's "how can I avoid javascript alltogether ?" (a common question for me and a lot of others).

GWT is a crosscompiler, RPC generator and UI toolkit. That means :

1) Crosscompiler: all code is in Java (and you can pick what code runs client-side). You write browser applications in Java, instead of Javascript. It's not emulated. The client-side javascript is not large (like asm.js stuff), doesn't require plugin downloads that don't work on half the platforms (flash, ms stuff, ...), it's not limited (like most of the javascript frameworks that are advised here that won't work for graphs in canvas ...), ...

TLDR: it's cross-platform, resulting application can work on all browsers, and everything else (e.g. native Android/iOS/Windows/...) (even IE6 if you really want).

2) RPC generator: you can call server-side methods that are also in Java. You can call them as if they are local methods, except that they can execute asynchronously and they can fail with network-related exceptions. This means you don't do it yourself, meaning no work and no errors.

This means that using any java-accessible code on the server in your in-browser applications is trivial.

3) A powerful desktop-like UI toolkit that works well. GWT is "Delphi/Visual Basic/Visual C++/..." with Java as the backing language on the web. https://www.youtube.com/watch?v=kV5H3rGfqOE

4) It's java. The same code works on Android, works on iOS, works in Windows, works on linux native, works on ... and works in the web browser (though you'll have to use different UI toolkits. But in a well-designed application, MVC, only the V needs to be platform-specific).

5) Because reusable code is actually possible in this UI toolkit, you find graphing libraries/controls/... that work well within the toolkit and that work together and you can usually get support for (e.g. Vaadin).

Making client-side Models and Controllers that work on all platforms is very easy (with a little discipline). Making sure that code stays in sync across all platforms is trivial (java is statically typed. Add a new field, and forget to add it on one platform, boom, compile fails).

The big disadvantages :

The big one : Java is a language that is made primarily to allow you to manage complexity in large applications. There is a lot of "default" complexity and lots and lots of tools to manage and refactor large codebases. Java itself is a static language with access controls and many tools to help you. That means that GWT-Java based applications can be a LOT larger than anything you'll ever write in Javascript. This also means that this is meant for large applications. You will find it less helpful for small applications.

You can't use javascript frameworks easily (but it's possible).

It's possible to not use the UI toolkit, but it requires lots of inside knowledge.

You have no easy control over the generated javascript (again, possible, but if you don't know compilers, you may want to avoid this).

You have very indirect control over the DOM elements in your web page. If this is important to you, life's gonna suck.

It's java, not many people would call this their favorite language.