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by cshipley
4156 days ago
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I have implemented application for clients using xamarin and have been pleased. Portions of the code can truly be written once, compiled once and bundled into iOS or Android, using portable class libraries. Xamarin can call into native code on either platform, as well as has support for opengl. That said, I don't think you could write cross platform opengl code unless there was an abstraction. However, there is a framework called monogame, which depending on what you're trying to do, may be useful. See http://www.monogame.net/showcase/ I keep a lot of business logic and networking code in shared modules, then have the UI be very thin. These shared pieces can be tested on a desktop system. The biggest negative about Xamarin is it feels like they push some things out the door too soon, without sufficient quality or documentation. If you have any questions, feel free to shoot me an email at curtis [at] saltydogtechnology [dot] com. |
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