| The best results I've had so far are: - TouchArcade Forums (You can create a thread for your game) - Make a Facebook page for your game, just do it. You don't have to post personal stuff on your page if you have reasons to dislike FB. - Twitter has lots of indie game activities like #screenshotsaturday, #indiedev and #gamedev. Start following indy developers -- just follow a few and twitter will suggest more -- and soon you will have lots of quick feedback. If you post screenshots and vines or gifs, you will probably get people offering to test it for you. - Go to starbucks and offer to buy people a coffee if they check out your game and give you feedback. I haven't actually done this at starbucks, but I'll ask people on transit sometimes if I see them playing a mobile game and they're usually happy to try it. If you're willing to shell out a few bucks, http://www.usertesting.com/ is really useful. As far as "how do I get a lot of people to try my game without buying ads", well, good luck, if you figure it out let me know. :) |