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by IgorPartola 4159 days ago
Video games have always been very interesting this way to me, and there are some real gems lately that manage to tap into very emotional parts of my brain. Fallout is ripe with ethical dilemmas, almost to the point where I found myself unable to proceed when the choice is not obvious. You know the characters are not real, you are alone playing a single-player game; but you can't help but try to figure out how to help the character. The Fable series is really great this way too. There it's actually the focus and the theme of the game.
1 comments

Only every played the second Fable but I still remember the one choice you need to make near the end and have to pick one of three "fates".

Not sure if it's considered a spoiler at this point but there's basically the one option to return a beloved companion to life (after recently being forced to suffer his death in the game). It wasn't necessarily the most logical choice nor is it the "smart" choice if you're treating it solely as a game and trying to get the most points/gold/etc....

...but when I was offered that choice there was not a single question which one I would pick. It's all just pixels and textures and sound effects but the chance to return a character that had followed you for most of the game hit me way harder than I might have expected. Manipulative,cheap, emotional exploitation? Maybe. No regrets though.

Worse. The first time I played, I picked a different option. There was a bug in the game where you could see the companion on the map, but could never reach him. I spent hours trying to find a way, before starting the game over just to choose differently.