|
|
|
|
|
by ajuc
4163 days ago
|
|
There's value in giving people choice and making them uncomfortable with the consequences of easy options. The Witcher series is famous for that, and I'd like to see more games took that approach (show what can be done, even give in-game bonuses for evil behaviour, don't judge but show consequences). DF skips over this problem because it's more abstract, and it's just not this kinds of game. Another example - Crusader Kingdoms 2 - this game is all about incests, backstabbing and assasination, but somehow it's funny not deep. I agree it's probably not good idea for games targeted at children. |
|
Later in the series, when I experienced what it's like to BE a Little Sister, it almost made me regret "rescuing them" before, because the way they see the world as a Little Sister is quite beautiful, and they did serve a profound purpose.
The final choice seems to be a moral absolute, but it was a deeply unsettling choice, for me, to make, and to revisit again later.