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by codingthebeach
4166 days ago
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It would be nice if you wouldn't derail the conversation with another tired old "but it's not as good as gcc when it comes to X". This is a CTP. You split hairs over minor points of standards compliance that many devs won't even use on gcc yet because the features are so new, and completely avoid mentioning that the productivity of Visual Studio (for both .NET as well as native C++, including cross-platform C++) arguably dwarfs any other IDE on the market. Have you used, I mean really used, a recent version of Visual Studio for C++ work? Or are you making this comment because you haven't and you find it threatening? Tell you what. You build your C++ app with Xcode 6 or command-line gcc for all it matters. I'll build mine with Visual Studio 2013 or later. We'll see who wins. By the way, I love gcc. Love, love, love. That doesn't mean I have to take pot shots at Visual Studio, which is tooled to the Nth, completely stable, and not at all the old restrictive MS dev environment of yore. The times have changed. |
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- can't use many of the new initializer mechanisms in the class declaration (initializer lists, etc...)
- no constexpr
- std::chrono high resolution click isn't actually high resolution but only has millisecond accuracy
Complete list of missing C++11 features up to VS2013 is here: http://msdn.microsoft.com/en-us/library/hh567368.aspx
Microsoft should first complete their C++11 support before moving on to C++14, otherwise it will probably never get fixed.
Visual Studio is a fine IDE, but the C++ compiler lags behind quite a bit.