|
|
|
|
|
by fat0wl
4166 days ago
|
|
i understand your point about history but disagree with your conclusion... at this point its not like Adobe would have to re-architect the system cuz im sure when you click & use a tool it is not going "uhhh photoshop system, man, could you like look into this screen & blur stuff" it is calling a well-defined method with an x/y param. They just need to alias those methods from a simple command shell |
|
Unfortunately its pretty slow and clunky, and it doesn't let you draw programmatically or anything like that.
I used it to create a texture/sprite atlas maker for game development[1], and to do batch image composition for animation frames in my last game project[2].
I tried to use it to create animated image processing effects, but I ended up having to use Processing, after reimplementing a bunch of Photoshop features in Java.
[1] http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-tex... [2] http://richardjdare.com/blog/2013/03/toxin-advanced-sprite-t...