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by Meatshoes
6096 days ago
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Lua is often used as an embedded scripting language within level editors, for example to keep track of the progress made on a quest or to trigger an event when the character reaches a certain point. Lua isn't used to code the game engine itself (in the vast majority of cases, there may be some obscure examples of game engines written in Lua) |
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See: http://www.c2.com/cgi/wiki?AlternateHardAndSoftLayers