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by bascule
4176 days ago
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Rust supports both synchronous and asynchronous message passing over its channels. It's true that asynchronous message passing is generally associated with actor systems and not specifically with CSP, but it's also seen in many extensions of CSP, and in fact CSP and actor systems are duals of each other. Rust supports both approaches. |
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However, even if that exists, rust's concurrency doesn't follow CSP as much as go's. Like I mentioned in my previous comment, it doesn't have a way to do everything the select statement in go does. This is not necessarily a bad thing, but rust definitely doesn't share the same concurrency concepts as go. It offers everything that Java/C++ does along with data race protection.
Speaking of data race protection, the current type system rejects a lot of very common "non-racy" code too. There is work in progress to address some of them and may be most of them will be addressed eventually.