With 1.0, rust no longer has a runtime at all, so official support for libgreen was actually dropped. However, between sync::mpsc, sync::TaskPool and sync::Future you can produce similar results.
All those deal with threads. Rust 1.0 will have multi-threading just like C++, Java, etc. It is very different from how Goroutines work and do not offer similar benefits at all (specifically for network services).
libgreen while it existed scaled very poorly and consensus among rust developers seemed to be that, it cannot be improved without compromising some of the core features of rust like no-GC and zero-overhead calls to C libraries.
Even with Go it's a fairly bad idea not to use Goroutine pools for request handling if you're writing low-latency services. You can get isomorphic results with a future pool and channels.
It is not about whether goroutines need to be pooled. Goroutines work very differently from how OS threads. They are scheduled at the user-level by using non-blocking system calls to perform network IO on multiple OS threads. They are also partially pre-empted on function calls.
Whether goroutines need to be pooled depends on the application. For example, the default HTTP creates ones per connection and seems to be used without any problem in production at a lot of places. Creating them is much cheaper than creating OS threads. In fact, libgreen threads were faster to spawn than libnative ones in rust when it existed.
Rust and Go have different trade-offs when it comes to concurrency and each has its benefits and drawbacks.
I'm not saying that a Goroutine is a thread. My point was, you have the ability to write your own systems for your own tradeoffs. Feel free to write a schedulerless coroutine system or an Erlangesque reduction counting scheduler, or even a full reimplementation of the Go scheduler. You can pin Goroutines to threads to ask them to act a little more like them, but that's about as far as you can go. While you are right that Go's system is great for some tasks, there is no reason why Rust can't form a superset of its functionality, in time.
Whether goroutine-like mechanism is possible in rust without compromising its core values is not clear, since libgreen attempted it and failed.
Something like async..await is in the cards and I guess rust does have plans to implemented it sometime in future, but that will require compiler support and can't be done just in libraries like you claimed in the first comment of this thread. While it will not have same runtime characteristics of goroutines, it'll provide similar benefits to program structure.
All that said, rust definitely offers a lot. I'm only contending the claim that the language is flexible enough to implement something similar to goroutines purely as a library.
> Now every project has a different concurrency model woven into it. Why isn't there a good solution in the stdlib for this common need?
Because every concurrency/parallelism approach has tradeoffs, and there is no one right implementation for all cases, and rusts intended primary use case is low-level and broad enough that there's not even one approach that's probably good enough for most cases.
libgreen while it existed scaled very poorly and consensus among rust developers seemed to be that, it cannot be improved without compromising some of the core features of rust like no-GC and zero-overhead calls to C libraries.