Making it a paid game in a free2play dominated market is probably the first thing you're doing wrong. And releasing a paid game on Android is the second thing that went wrong.
Android May Outsell iPhone, But Developers Make More Money On iOS Apps
"Evans says that iPhone owners are more likely to spend money on apps, rather than skirt paid content for free ad-supported apps.
Android phones average $250-$300 where iPhones average $600,” Evans points out. “People who choose to spend the extra money are sending a signal about their intents.”
"Evans says that iPhone owners are more likely to spend money on apps, rather than skirt paid content for free ad-supported apps.
Android phones average $250-$300 where iPhones average $600,” Evans points out. “People who choose to spend the extra money are sending a signal about their intents.”
http://www.ibtimes.com/android-may-outsell-iphone-developers...