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by dmishe 4175 days ago
Well, they price Coda Lite 1/5th the price of OSX version. So they get roughly 1/5h of the revenue. Math works out. They could try and price Coda iOS at $99, but Cabel is right — it's just not that important platform for dev tools, and I don't see people paying that much. Now if those two were incredibly (and equally) valuable products on both platforms AND priced the same AND there was much less revenue from iOS, then sure, we can show AppStore's fault.

Not saying that appstore isn't broken, I think it is, but for this particular example, I don't think store is the problem.

1 comments

What this analysis is missing, is that there are multiple times more iOS users (and therefore potential customers) than there are Mac Users. They set a lower price on iOS with a hope for making it up in unit volume. However, they're realizing now that unit volume being similar to Mac, prices must go up. I agree it's not as valuable a platform as the Mac, but it's also probably not 1/5 as valuable.
Is this the entire story? It's true that there are many times more iOS users than OSX users, but what percentage of each are their target market (who I would call 'power users')? Panic make great apps (I use them on both iOS and OSX), but I expect not everyone using iOS is a potential customer for a (great) ssh client, while a much higher percentage of OSX users use it because they want a Unix that has $Mac_Feature.