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by CountHackulus 4187 days ago
I work in a game company that has paid overtime and this is exactly what's happening. Management tries very hard to not have any overtime as it's paid 1-1 into vacation time and eats directly into their budget.

Those of us working, don't really want the overtime because we'd like to go home at night and are usually brain dead by the time 7pm hits.

Really, it works for everyone involved. The company has happier, healthier, and more productive employees, and the employees get paid for all of their work. The only downside is that when doing pre-production, estimates are usually on the higher side to avoid going over the time budget.

1 comments

I would love to see exponentially expensive overtime.

That first hour of overtime isn't "just an hour," it's a whole eighth of that day's "leftover" waking time. Four hours of overtime is half of those hours left after getting a night's sleep, which cuts deeply into the limited windows of time people have for family and friends.

Beyond that, "unpaid" overtime is worse than that. The costs in productivity losses, health damage, and mental imbalance are still paid, just by the employee and society at large. Expecting IT workers to work 60-80 hours equates to dumping economic and psychological "toxin" into the local water supply. The employers don't mind, because they're buying bottled water with the profits. In short, we need an "Employment EPA."

> In short, we need an "Employment EPA."

http://www.dol.gov/

Alright, an "Employment EPA" efficacious enough that I don't have to be reminded of its existence.
This we agree on.
:)