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by Retra 4193 days ago
"Worse is better" doesn't preclude good design. Something like STL is fairly straightforward to implement, so it is not too hard to get it right.

C++ has a problem with bloat and 'tacked on' features, and that is clearly 'worse is better' design. Backwards compatibility is a huge indicator of this kind of thinking. Partial backwards compatibility is an even more egregious example.