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by johnloeber
4187 days ago
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The game depth for those games is going to be enormously large. Chess is played with 32 figures on a 64-tile board, and that's enough to give us serious problems. Games like SC or LoL have way, way more options -- the set of all possible game states is of such a size that I don't even have a sense of scale for this order of magnitude. Think about it this way: the average branching factor of a legal chess move is 35: there are about 35 legal moves that could follow. For Go, the average branching factor is 250. In StarCraft, how many "legal moves" do you have available at a given game state, on average? Tens of thousands? Millions? By the way, this is made significantly more difficult by SC and LoL not being turn-based games the way Chess is. |
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And if we're talking about computer playability, the real-time nature of these games cuts both ways; in StarCraft analysis we literally talk about how many "actions per second" a player was able to execute, a field where a computer will naturally have an enormous advantage (part of why I prefer to play Supreme Commander).