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by teamonkey
4189 days ago
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Each game frame is a snapshot taken with an infinitely small shutter duration but displayed for 1/30s or 1/60s (vs one movie frame, which has a shutter duration of, e.g. 1/48s and displayed for 1/24s). So over-framing game frames will not produce motion blur, it'll simply merge two still images together. You need to simulate motion blur (usually as a post-process). This of course takes more time to render, potentially lengthening the frame times. |
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Though in practice it would be difficult to render more than a few snapshot frames between the display's refreshes, and with a low sampling rate there would be noticeable errors, particularly if you take a screenshot of a fast-moving object.