Hacker News new | ask | show | jobs
by inglor 4194 days ago
PHP has a standard library with plenty of collections: http://php.net/manual/en/book.spl.php

Stack - http://php.net/manual/en/book.spl.php Queue - http://php.net/manual/en/class.splqueue.php PriorityQueue - http://php.net/manual/en/class.splpriorityqueue.php Real Maps - http://php.net/manual/en/class.splobjectstorage.php

It's a shame some people are not aware of these.

2 comments

Well, yeah, I agree that the SPL types are nice to have. My complaint is that PHP's only first-class array type is a weird array/map combo. Have you ever seen anything like that in another language?

The SPL types are definitely a welcome addition to the language, but they feel like add-ons. Definitely not first-class. The standard array functions don't work with SPL types (array_map, etc.) even though the SPL types are iterable.

More to my point, missing from SPL is a dynamically-sized array that's not based on linked lists. Linked lists don't have O(1) lookup. This type of array really should be first-class, but it’s completely missing from the language. Please correct me if I’m overlooking something!

That said, I believe having separate, first-class, dynamic arrays and maps would strike a better balance of dynamism, performance, and predictability compared to the single existing first-class array/map.

Lua also have hybrid array, maps and object. It does work well when implemented in a sane way. Lua has different way of iterating the table if you want an array or maps.
... though I wouldn't necessarily call Lua's way of doing things "sane". E.g. if Lua encounters a `nil` somewhere in your table, it will stop iterating.
It's certainly sane in the sense that it was an intentional, if perhaps unusual, design decision. I personally like it since it results in an efficient implementation of sparse arrays.

In any event, Lua 5.2 will respect the __len, __pairs and __ipairs metamethods, so you can tweak this behavior if you need to store nils in your tables and iterate over them.

The world would be a beautiful place if everything intentional were sane :-) It's bitten me a couple of times (e.g. when unpacking arguments in a function to feed them to another function, where one of the arguments is nil) but I can see how it could be the desired behavior in some cases.
> My complaint is that PHP's only first-class array type is a weird array/map combo. Have you ever seen anything like that in another language?

Um, Javascript?

Javascript's arrays cannot be used as maps or associative arrays. Arrays require numeric, consecutive keys. Otherwise it's an Object.

--

Clarification edit: Creating a new key on an array using arr['key']=1 creates a property on the arr Object but does not add an element to the standard array.

http://stackoverflow.com/questions/8630471/strings-as-keys-o...

Arrays are always objects in JavaScript, and they can be extended like any other object or used as maps (barring key conflicts).
Adding non-numeric keys does not remove an Array's "arrayness" in JavaScript

  var x = [];
  console.log(Object.prototype.toString.call(x));
  //[object Array]
  
  x[0] = 1;
  console.log(x[0]);
  //1
  
  x["test"] = 2;
  console.log(x["test"]);
  //2
  
  console.log(Object.prototype.toString.call(x));
  //[object Array]
  
  x.map
  //function map() { [native code] }

  var y = {};
  
  console.log(Object.prototype.toString.call(y));
  //[object Object]
  
  y.map
  //undefined
His point was:

    x = [1]; x["test"] = 555; x.map(function (y) { return y; });
    // [1]
That's [1], not [1, 555]. You can access the array from the map interface, but not the other way around.
The array prototype functions are only specified by the standard to deal solely with numeric keys, but the lines between and object and array are still pretty blurry. The use case for each is different, but the original question far above was "array/map combo. Have you ever seen anything like that in another language?", and clearly JavaScript is very similar even if not exact.

  var x = {};
  x[0] = 1;
  x.length = 1;
  x.map = Array.prototype.map;
  x.map(function(y) {return y;});
  //[1]
It does internally. Pretty sure that's even defined in the standard.
No, it doesn't. The only magic per spec is about the "length" property (which is essentially a getter/setter pair, despite being a data property and not an accessor pair). That's the only thing special about arrays in JS.
If you can't observe a difference, does it matter?
Arrays are full objects e.g. function(){ var x = []; x.foo = "bar"; return x.foo;} returns "bar".

That is the whole reason prototype.js library broke the use of for (var x in somearray) because the library set properties on Array.prototype.

Nope.

Array are objects,but all objects aren't Arrays.

    var a={};

    a instanceof Array // false
Furthermore,Javascript objects aren't maps.
No primitive types: tuples, lists, sets. Having only arrays to work with and being weak typed results in a lot of headache.
Those aren't primitive types
What are those called then? Wikipedia definition of primitive type is pretty vague. I don't think collections/containers can't be called primitive.
Collections are generally not primitives unless they are implemented in the language as primitives.
While I agree with you, Erlang for instance has collections as primitives (lists/tuples), but then offers more complex collections (such as gb_tree) as part of the stdlib.
I'd call them "composite types".

"Tuple" tends to refer to fixed-size collections where each element may have a different type. The tuple type is the (cartesian) product of those types. For example, the type "a tuple containing 3 Booleans" can be written as `Boolean * Boolean * Boolean`.

Since Boolean is type 2 (ie. it contains 2 elements, `True` and `False`), this makes our 3-Boolean tuple `2 * 2 * 2 = 8`. True enough, it has 8 elements: `(True, True, True)`, `(True, True, False)`, `(True, False, True)`, `(True, False, False)`, `(False, True, True)`, `(False, True, False)`, `(False, False, True)` and `(False, False, False)`.

Likewise, a tuple like `(1, "hello", True)` has type `Int * String * Boolean`.

That's why tuples are "composite types", they're the product of other types.

Arbitrary-length collections are more complicated, since they require recursion. The simplest is a singly-linked list with all elements of the same type `T`, which is given by the equation `list(T) = 1 + (T * list(T))`. `1` is the unit type `void`, which has one element (`NULL`), which represents the "nil" at the end of the list. The `T * list(T)` is a tuple containing a `T` and a `list(T)`, ie. it's a "cons cell". The `+` is a (tagged) union.

We can solve recursive equations like this using the greatest-fixed-point combinator `mu a`,to get `mu a. list = 1 + T * a` (see http://debasishg.blogspot.co.uk/2012/01/learning-type-level-... ).

For heterogeneous collections, where the element types can differ, things get more complicated, since we need to establish the (potentially infinite) structure of the type, and where each component type fits in.

Dynamic languages use one big recursive type, so all of these types just-so-happen to be the same, and we get tuples-of-tuples(-of-tuples, etc.) via the "top-level" recursive nature of that single type.

In contrast, a "primitive type" is one that's not made up out of other, simpler types. We can usually treat the empty type 0 and the unit type 1 as "primitive", since we can't define them out of simpler types. We don't have to use those as our primitives though, since we could choose some 'larger' type, like 5 (the type with 5 elements) as primitive, then use quotients and subtraction to define the others (eg. `5 / 5 = 1` and `5 - 5 = 0`) but it's much more elegant to take 0 and 1 as primitive.

Particular languages may choose to make other types primitive, eg. Int32 or Float64, eg. if they want to treat them specially with hardware optimisation and such.