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by kriro 4196 days ago
Since we are currently working with VR technology (Unity Engine 3D world+Rift+XBox controller) it's pretty interesting how rather trivial issues can be quite challenging.

One example: When doing usability testing it's pretty common that people get dizzy or can't use the glasses for 5 minutes+ (which in my book means...pretty unusable). Even fiddling with some of the recommended settings doesn't help all that much. So our next step there is to figure out a good prescreen ("carousel sickness" seems to correlate)

It's also interesting that after some preliminary/very quick research, VR is often either not compared to other options at all or compared to non-tech solutions (typically for training applications) whereas the comparison that I expected intuitively (Rift vs. 3D engine with just a controller) is rare.

It's fun fiddling around with this stuff and I'm looking forward to learning more about it in 2015 but my initial reaction is...sceptical. I may have access to a CAVE next year though :D

1 comments

One really interesting thing I've found is that people are more forgiving of something like Google Cardboard. They are also sometimes more excited by the fact they could see themselves buying and using a cardboard set + mobile device tomorrow vs the Oculus.

One architect who I showed some VR demos to told me the Oculus looks so cool and intense that it's sort of a let down when you try it on and feel nauseated. The cardboard on the other hand looks so cheap that when you try it on it surpasses your expectations. So if you feel sick you're more forgiving since it is after all just a piece of cardboard.