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by programminggeek
4194 days ago
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I get the point of the article that VR needs to be interesting enough for the early adopters to do something interesting with it. That much seems to be happening. What has to happen is something that is good enough to drop the $200-400, plus other accessories. Realistically you're talking about a $500-1,000 purchase, which is still in the niche category. When VR gets down to $200-300 total, it will be more interesting for the average consumer. That being said, every technology platform needs a killer app. For PC's it's still Office, Web, and Email. Smartphones are web, email, and photo/social apps. Game consoles are usually one franchise game like Call of Duty, Halo, Mario. I struggle to think of a significant platform without a killer app or a big hook. |
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