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by agentultra
4192 days ago
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Have you seen Brogue? It's level design is pretty incredible. I do love Spelunky but I think Brogue, from a design and technical perspective, is better. One area I've been experimenting in is constraint-based solvers in my generators. It requires keeping track of rooms or regions but allows the algorithm to express ideas like: this room has a health potion but the boss cannot be within 2 rooms of it. You can of course get more creative with your constraints. I'd like to build up the ability to have sophisticated (for some value of sophistication) puzzles built into the dungeons I generate. |
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