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by dirkk0 4199 days ago
I think some of the ideas behind maze generation can be applied to procedural level generation in general, whith some clever tweaks at least.

Here is an approach in Python albeit not as interactive as the mentioned article: http://pixelenvy.ca/wa/ca_cave.html

In case people didn't recognize, the author of the articel is also the author of this book which is for free (kudos!) on the interwebs and can be bought as a eBook. http://gameprogrammingpatterns.com/

1 comments

But what about something completely different? I get that generation of "content" is (going to be) a big thing, but I'm curious if there's something about it that was applicable in a completely different setting (medicine, finance, whatever).