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by dirkk0
4199 days ago
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I think some of the ideas behind maze generation can be applied to procedural level generation in general, whith some clever tweaks at least. Here is an approach in Python albeit not as interactive as the mentioned article:
http://pixelenvy.ca/wa/ca_cave.html In case people didn't recognize, the author of the articel is also the author of this book which is for free (kudos!) on the interwebs and can be bought as a eBook.
http://gameprogrammingpatterns.com/ |
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