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by gamegoblin
4200 days ago
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I don't think they've done it yet -- in the conclusion they say: The most obvious next step is to integrate a
DCNN into a full fledged Go playing system. For
example, a DCNN could be run on a GPU in parallel with
a MCTS Go program and be used to provide highly quality
priors for what the strongest moves to consider are. Such
a system would both be the first to bring sophisticated pat-
tern recognitions abilities to playing Go, and have a strong
potential ability to surpass current computer Go programs.
I agree that the integration should be exceedingly straightforward. I've written MCTS implementations (though not a Go implementation -- I used it on Connect 4 and other easy-to-code games), and it seems like you'd just plug it into your already-existing bias function.The authors didn't mention my idea about using the probability distribution output from the network to guide the random playouts, which I would also be interested in. |
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