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by on_and_off
4201 days ago
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"because the UI elements weren’t hardware accelerated until Honeycomb"
That's a common misconception.
Android has been using hardware acceleration since before 1.0. There have been more and more HA-backed new APIs with each releases or so but it has been here from the start.
Also, things are not so simple that 'activate hardware acceleration' is the gold solution that solves drawing.
In truth, many things can go wrong in the time between 2 frames. |
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