|
|
|
|
|
by rgawdzik
4212 days ago
|
|
Question to anyone in the media industry: Why aren't there a lot of open source media assets (that actually are as high quality as paid assets)? I remember trying to make games and such, and people required me to pay $1000's of dollars, seems relevant here as well, such as "10 movie clips" for $1500. It puts up a barrier for individuals to use assets they haven't made, does it not? I think that was one of the main reasons FOSS was started; so a homebrew hacker doesn't require shelling out $2k for a text editor! |
|
I don't see the benefit of "open sourcing" high quality media assets. The expectation of a media asset is for it to be completed and then used as is, not continuously improved like a software product.