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by e12e 4215 days ago
Oh, this reminds me of Bartle's "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS":

http://mud.co.uk/richard/hcds.htm

Much for the same reason I like Filedings REST thesis (see other comment in this thread): the reasoning that goes into it. The "types" have since been "debunked" -- but IMNHO that sort of misses the point: that he has an interesting way of looking at what makes a game fun, and how things like lack of automapping can stimulate player communication.