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by retroencabulato
4227 days ago
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I don't think that article made strong arguments. Using nearest-neighbour resampling on the low-res image is an absolute joke. He didn't even look at an objective quality measurement (PSNR). The human visual system is very sensitive to edges, and the high-res image has more pronounced blocking artefacts. Downsampling a high-res image is an unnecessary load on the end user, the 8x8 block transform was chosen for good reason. I'm not necessarily saying the low-res is superior, but I disagree this ad hoc method is the 'best' way (compared to optimising the coding). |
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Whether downscaling a high res image is an excessive load on the end user depends a lot on the end user. From what I understand (but I’m not an expert, so please correct if this is wrong), bandwidth is the main bottleneck not only on I/O latency but also on CPU use, not image rescaling. I’m guessing even mobile phones of the last few generations don’t even break a sweat when downscaling images (can’t they use GPU for this?). As always, it would be a good idea to actually test CPU use / latency / battery drain from rendering images at different sizes/JPEG quality levels on the target client device.