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by thenmar
4228 days ago
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My point was that the game is specifically designed to remove the aspects of hardship, frustration, and uncertainty from the work. It's not an analogy for real world problems because the real world isn't designed to coddle you and make you want to keep playing (or working). You might as well say that Cookie Clicker provides useful life lessons. Edit: Feel free to disagree with me, but personally I wouldn't see WoW on a resume and think, "This person has experience doing hard work in the face of adversity". |
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I played on a PVP server, and the spontaneous PVP that occurred was almost never fair. I'd often explore the world alone, and get attacked by groups of enemy players. I fought back despite near-impossible odds; not giving up allowed me to improve. So when the game's arena system came out, and the playing field in PVP became more fair, my team attained the top rank (gladiator) in the most competitive battlegroup (bg9). Only the top 0.5% of teams earned that rank. I was one of only a few (less than 10 IIRC) hunters on US realms to get the gladiator rank for the first 2 seasons when they were underpowered and still had a dead zone. Most of the matches I played were against pros who also played WoW in e-sports tournaments.
I was a long-time member of a great guild, and although I wasn't the leader, I was chosen to be the player pursuing the Scarab Lord quest line for the guild. The quest took weeks to complete, and many parts required the help of my entire guild. I was one of two players out of 10,000+ to complete the quest on my server and open the AQ gates.
Initially at least, there were some parts of the game that took hard work and collaboration of an entire team in the face of adversity to reach some elite achievements. I don't disagree with you about the resume part though. Most wouldn't view WoW accomplishments on a resume as positive, and that's why I've never included them on mine.