I worked at EA Tiburon for eight years. I worked directly on Madden PC 2002, Superman Returns: The Videogame, and Henry Hatsworth in the Puzzling Adventure. I also (like most of the studio) got sucked into Madden X360 2006, the first third-generation (X360/PS3) version of Madden and also helped out on Madden 2008.
Much of my remaining time was spent on internal tools and tech. I worked on our UI authoring tool for a while, then on some Flash rendering stuff and other random shenanigans.
Hatsworth was, by far, the most fun project I was on. If you're curious, I wrote a document about the level editor I created for it here:
Thank you very much for answering and for sharing the document. I am currently working on my first platformer so I am eager to read everything I can find about making good platformers.
Much of my remaining time was spent on internal tools and tech. I worked on our UI authoring tool for a while, then on some Flash rendering stuff and other random shenanigans.
Hatsworth was, by far, the most fun project I was on. If you're curious, I wrote a document about the level editor I created for it here:
http://imgur.com/a/PIFUk
(It's funny looking at it now and realizing how much the formatting of that document looks like the book!)