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Well, you can consider it mentioned to the author... that would be me! I shouldn't have tweaked Java so mercilessly since I did love the language for so long (lo, these many years ago). However, I do think you really underestimate the compile speed of Go. Even if 99% of your builds are incremental, you can't entirely discount the occasional clean build. While it has been many years since I hacked Java, even incremental builds could take more than a few seconds. Even a clean build on our 50 kloc Go codebase clocks in under 2 seconds (0.1s when the disk caches are pre-warmed). As for generics, I do like them, and seeing them on iOS (with Swift) is a pretty big win. I'm not entirely convinced that Go is much poorer without them, however. The type system in Go is really unique; if you tried to program Go using Java-style paradigms, there's no question that you'd find it pretty disappointing. However, Go does allow some new ways of thinking about types that allow a degree of flexibility that simply can't be expressed with formal class hierarchies. If what you're doing works for you, just keep on truckin'. But if you give some of these new languages a chance, you might find the areas where they really shine. We did! |
For my part, my main beef with Go isn't necessarily the lack of generics, but the obstinate lack of expressiveness. It's back to Java or Python where you're forced to break up your code into discrete, imperative chunks instead of chaining stuff together in elegant flows. It's like Go's authors missed out on functional programming. No pattern maching, which seems like a huge miss considering Go has select { }. Go's syntax is, in many ways, even more rigid than both Java and Python.
That rigidity extends to error handling. While I agree with the philosophy behind Go's rejection of exceptions, I don't agree with how it's been implemented. In discussions about Go people always talk about exceptions vs. explicit error returns, but hardly anyone mentions the fact that error handling completely takes over our code: errs are everywhere!
A concrete example: Go has := for type inference, but it turns out you can almost never use it, because almost every function needs an "err" that you end up declaring. Often you start out like this:
Quite elegant. But then you need to add some more code, and you actually can't rely on type inference anymore: It turns out that just because you needed another "err", you had to rewrite the statement, which is frankly ridiculous.The next problem here is that we can't simply this:
That's because computeStats() takes a Result, not two arguments (Result, error). In functional languages, this is elegantly solved through monads, but not in Go; you can't "short circuit" function chains that might return errors. There goes your expressiveness.Another problem that the error phenomenon infects the language with is that you can't have global variables initialized this way:
To get around this, the regexp module defines an alternative function: (Never mind the fact that you're not allowed to declare this as a const. It is a constant, I want it to be a constant, not a global variable!)The fact that almost every function ends up having an "err" around raises the question: Why is it not an integral part of the language in the first place? Why do I have to declare err?
Other languages (Swift among them) fix this problem through sum types: The function can return a value which is either a real value or an error. Go's idea of returning a value and an error is logically nonsensical in almost every case, because the error is used to signify that the value isn't available due to failure. I'm not a language-theory purist who thinks everyone should really be using Haskell; these are practical concerns.
Overall, Go does feels disturbingly warty in places, which is incredible for a new, clean-slate language. Favourite wart: interface types being magically pointer-based, leading to the whole non-nil value being nil idiocy; it's mindblowing that they got this so wrong.
I liked Go a lot better before I started using it.