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by dete 4224 days ago
Well, you can consider it mentioned to the author... that would be me!

I shouldn't have tweaked Java so mercilessly since I did love the language for so long (lo, these many years ago). However, I do think you really underestimate the compile speed of Go. Even if 99% of your builds are incremental, you can't entirely discount the occasional clean build. While it has been many years since I hacked Java, even incremental builds could take more than a few seconds. Even a clean build on our 50 kloc Go codebase clocks in under 2 seconds (0.1s when the disk caches are pre-warmed).

As for generics, I do like them, and seeing them on iOS (with Swift) is a pretty big win. I'm not entirely convinced that Go is much poorer without them, however. The type system in Go is really unique; if you tried to program Go using Java-style paradigms, there's no question that you'd find it pretty disappointing. However, Go does allow some new ways of thinking about types that allow a degree of flexibility that simply can't be expressed with formal class hierarchies.

If what you're doing works for you, just keep on truckin'. But if you give some of these new languages a chance, you might find the areas where they really shine. We did!

3 comments

If you want to contrast compile speeds, try Go vs. C++. Java compilation has been very fast for a long time, as others point out.

For my part, my main beef with Go isn't necessarily the lack of generics, but the obstinate lack of expressiveness. It's back to Java or Python where you're forced to break up your code into discrete, imperative chunks instead of chaining stuff together in elegant flows. It's like Go's authors missed out on functional programming. No pattern maching, which seems like a huge miss considering Go has select { }. Go's syntax is, in many ways, even more rigid than both Java and Python.

That rigidity extends to error handling. While I agree with the philosophy behind Go's rejection of exceptions, I don't agree with how it's been implemented. In discussions about Go people always talk about exceptions vs. explicit error returns, but hardly anyone mentions the fact that error handling completely takes over our code: errs are everywhere!

A concrete example: Go has := for type inference, but it turns out you can almost never use it, because almost every function needs an "err" that you end up declaring. Often you start out like this:

    if result, err := getResults(); err != nil {
      return
    }
Quite elegant. But then you need to add some more code, and you actually can't rely on type inference anymore:

    var err error
    var result *Result
    if result, err = getResults(); err != nil {
      return
    }
    stats, err = computeStats(result)
It turns out that just because you needed another "err", you had to rewrite the statement, which is frankly ridiculous.

The next problem here is that we can't simply this:

    result, err := computeStats(getResults())
That's because computeStats() takes a Result, not two arguments (Result, error). In functional languages, this is elegantly solved through monads, but not in Go; you can't "short circuit" function chains that might return errors. There goes your expressiveness.

Another problem that the error phenomenon infects the language with is that you can't have global variables initialized this way:

    var spaces := regexp.Compile(`^foo`)
To get around this, the regexp module defines an alternative function:

    var spaces := regexp.MustCompile(`^foo`)
(Never mind the fact that you're not allowed to declare this as a const. It is a constant, I want it to be a constant, not a global variable!)

The fact that almost every function ends up having an "err" around raises the question: Why is it not an integral part of the language in the first place? Why do I have to declare err?

Other languages (Swift among them) fix this problem through sum types: The function can return a value which is either a real value or an error. Go's idea of returning a value and an error is logically nonsensical in almost every case, because the error is used to signify that the value isn't available due to failure. I'm not a language-theory purist who thinks everyone should really be using Haskell; these are practical concerns.

Overall, Go does feels disturbingly warty in places, which is incredible for a new, clean-slate language. Favourite wart: interface types being magically pointer-based, leading to the whole non-nil value being nil idiocy; it's mindblowing that they got this so wrong.

I liked Go a lot better before I started using it.

My personal experience at a startup with a large amount of Go code running its frontend and backend servers. YMMV.

First off, I also find the interface-nil thing to be a frustrating edge-case. I also know that this design was the result of some difficult tradeoffs, as such things often are. We can argue about whether they made the right tradeoff, but I don't think it's fair to refer to it as a "mindblowingly wrong idiocy".

Second, on error handling. Having now written a large amount of server code in Go, I find that I strongly support their approach, even when I find it a bit verbose. Here's how I find it actually plays out in practice:

    // You write something like this:
    result, err := getResults()
    if err != nil {
      return err
    }

    // Then you reuse err for the next call
    result, err := getResults()
    if err != nil {
      return err
    }

    stats, err := computeStats(result)
    if err != nil {
      return err
    }
Eventually, you realize that `return err` just isn't enough most of the time, because it's impossible to make sense out of your logs. So we added a simple "error chaining" function that allows you to pass context when you return the error, which makes the logs much clearer than just a single error message, or raw stack trace. And of course it is often the case that you want to do more logging in your error blocks, even as you ignore the error and move on (e.g., "spurious error reading memcache entry; falling back to the slow thing").

The practical reality of writing good server code is that exceptions which get caught way up the stack are inscrutable in your logs (at least that was our experience), so it makes sense to know up-front exactly where failures can happen, and to be forced to think about them the first time you write your code. Yes, it can be a bit verbose, but we've found the tradeoff to be net positive.

For the record, I don't think the interface problem is "mindblowingly wrong idiocy" (you words!).

But I think it's a good indicator of how parts of Go's design are flawed from the outset. Design is hard to change later, so it's important to get it right from the start.

Again, I totally buy explicit error propagation. I just think Go's solution ends up cluttering your code. It's so focused on errors, yet handling isn't a first-class construct, and the mechanisms it gives you for dealing with errors aren't very good. You have the cast check (a, ok := ...) and you can do a type switch (switch a := err.(type) { ... }), but it's rather weak for something that permeates every corner of the language. At least us have pattern matching.

I find the stack frame problem disappointing. It's amazing that there are now several libraries to create artificial stack frames (eg., https://github.com/facebookgo/stack) just so you get this.

I don't want to pick nits too much here, but "[...] leading to the whole non-nil value being nil idiocy; it's mindblowing that they got this so wrong." So I paraphrased a bit :)

I understand that some may find the error handling a bit too verbose, but humbly submit that there's a legitimate tradeoff to be made in terms of language complexity vs. verbosity, and the Go team generally tends to fall on the side of simplicity over tersity. This works well for us, but not everyone will find it palatable. YMMV and all that.

The stack frame "problem" doesn't seem all that bad to me. It would be nice to have a built-in solution, but our own code for dealing with this is one tiny file someone banged out in a couple of hours, so I'd hardly call it more than a stumbling block. After watching the Java world deal indefinitely with untold design flaws in core libraries, I support keeping things simple at the outset wherever possible.

But hey, there are lots of choices out there, so I'm not telling anyone they must write their servers in Go. Just that it works well for us.

The error handling stuff more than lack of generics is my single biggest beef with the language. It is basically C-style error handling from the 80s all over again, only you return error codes as a separate multi-return value.

The Maybe monad style is so much cleaner, it also allows Elvis operator-like changing, e.g.

foo().getOrElse(blah).getOrElse(baz)

See my comment above for why I don't find this to be that great for server code. If each of those getOrElse() is an actual potential runtime failure (as opposed to just something that could in theory be nil, but you know won't be, by construction), then it's something you're going to need to deal with explicitly.

E.g., think of each of those method calls as being a call to some external system (filesystem, memcache, database, etc) that might fail, even if the code's correct. Throwing an exception is usually a pretty bad strategy for those cases if you want to able to sort out what went wrong later.

> If each of those getOrElse() is an actual potential runtime failure (as opposed to just something that could in theory be nil, but you know won't be, by construction), then it's something you're going to need to deal with explicitly.

getOrElse is a function that is used for exactly that, i.e. for things which can fail in the sense that a parser failed to parse some text because there was a syntax error in the string, or the Map datastructure didn't contain the given key so it returns "nil" or "None" or whatever. If you had something that you know wasn't supposed to be able to fail, then you would probably just go ahead and assume that it can't fail, and let the program error out if it does fail since then you've revealed a bug. To use getOrElse for things that shouldn't fail to begin with is not good.

I don't know what you mean by "deal with it explicitly", since getOrElse indeed does deal with it explicitly.

> E.g., think of each of those method calls as being a call to some external system (filesystem, memcache, database, etc) that might fail, even if the code's correct. Throwing an exception is usually a pretty bad strategy for those cases if you want to able to sort out what went wrong later.

getOrElse doesn't throw an exception. It returns "null" or "None" or whatever value is supposed to represent "does not exist" in the case of some failure (failure here being "produced none/nil/null"). It has nothing to do with throwing (or catching) exceptions.

Sorry, I wasn't entirely clear -- I was referring to the original basis for the complaint about verbose error handling. I'm intentionally separating the handling of runtime errors (e.g., memcache request fail) from validation errors (garbage data causes a map to have a nil entry) and unexpected errors (whoops, that shouldn't have been nil).

For runtime errors, as I've stated above, I prefer explicit handling close to the error site. I think this is the right tradeoff for server code, though I'm less certain for client code.

For validation errors, I prefer, when possible, to have a parser that either succeeds or fails as a whole, and whose output I can then rely upon to be properly constructed.

For unexpected nils, I do like the option-type/monad approach, though in most cases (e.g., when writing Go, Java, C++, or Javascript) I just let them NPE/segfault.

Note that only one of these cases -- runtime errors -- results in a (result, err) pair in Go. The other two are just about result checking.

> For unexpected nils, I do like the option-type/monad approach, though in most cases (e.g., when writing Go, Java, C++, or Javascript) I just let them NPE/segfault.

.. segfault some unknown distance from the place they originated. I mostly do Java, with a substantial dash of JavaScript and Ruby, and in all of those languages, i waste time tracking nulls to their source. A language which blew up as soon as an unacceptable null arose would be huge win.

Actually, having moved from entirely Java to only mostly Java, one thing i've noticed is that in dynamic languages, wrongly-typed objects can propagate as freely as nulls. I spent an unforgivable fraction of today tracking down a bug in a JavaScript app where a framework was passing the wrong type of model to a view. In a strongly-typed language, that would have failed as soon as the framework did that (or perhaps even at compile time), but in JS, it failed in a cryptic way hundreds of statements later.

For extra comedy value, it turned out that the reason the framework was doing that was because i had passed a null into one of its configuration properties - because i'd innocently written something like:

  Initech.Commerce.CartView = Backbone.Marionette.CompositeView.extend({
    childView: Initech.Commerce.ItemView
  });
And since the views are defined in files cartView.js and itemView.js, and since the files are loaded in alphabetical order (because we're just throwing them out of Rails and not using RequireJS or similar, i know, i know), at the point at which CartView is defined, Initech.Commerce.ItemView is null!

Basically, JavaScript is a language only a Dwarf Fortress fan could love. Whereas i see Go as more suitable for Minecraft fans.

> I'm intentionally separating the handling of runtime errors (e.g., memcache request fail) from validation errors (garbage data causes a map to have a nil entry) and unexpected errors (whoops, that shouldn't have been nil).

I think that the original poster (the one you responded to originally) was talking about errors in the first two senses; things that you should/want to handle yourself. I guess the last thing should be handled with a panic?

> For unexpected nils, I do like the option-type/monad approach, though in most cases (e.g., when writing Go, Java, C++, or Javascript) I just let them NPE/segfault.

It doesn't that you understand idiomatic uses of option-type. Their used for things that legitimately, as a part of the normal operation of the program, can be "null". Not for things that should really not be null. At least I assume that uses of NPE/segfault is not typically used for things that might be null (like returning null from a Map since the value is not there). So, they are not used to "hide" null pointers that shouldn't be null to begin with.

For cases where a nullable type, or Option[T] if you will, really should not be null, it would be more idiomatic to "forcefully" extract the value. In other words, use a function that returns the value, or throw an exception if it really isn't a value (it is null); throwing an exception here would be an indication of a bug. But this use is usually thought of as unidiomatic in languages like Haskell: you should rather make sure that you don't have to "forcefully extract" things like that to begin with.

Perhaps not 2 seconds, but I just checked and a 41,000 line Java codebase I work on compiles from cold in 3.4 seconds.

I'd never bothered with incremental compiling because the build times are so low, but I just tried now and changing 1 java file leads to a 0.3 second rebuild.

> However, I do think you really underestimate the compile speed of Go.

You mean like Turbo Pascal 4.0 back in MS-DOS?

or TP-Win vs Turbo-C-Win. Pascal compilation was "don't blink, or you'll miss it" vs "go get coffee...".

Go reminds me a lot of TP with garbage collection, dressed up to look like C to avoid bruising Bell Labs egos. (OK, closures and multiple return values are pretty cool, too, as are associative arrays and array slices)