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by soci 4243 days ago
I also played with servos and my Arduino a while ago. I had quite fun indeed.

I agree that piloting AR plane is quite difficult. I always end up with a crash [1] and then I spend an hour in repairing it. Keeping it up in the air is doable, landing is just impossible for me ;)

I don't quite understand how stabilisation would allow me a better fight. From what I read in another comment from yours, what you do is "work out the difference between the desired angle (set by the pilot on the ground) and the actual angle (as reported by the IMU algorithm fed by the gyro/accelometer)". Is there anything else involved in the stabilization? I mean, speed is key for maneuvering in air, and moving the flaps is less effective at low speeds, do you take this into account?

Also, why building your own PCB (and having to wait 2 weeks to get it delivered) while there's arduino nano or similars ready to go with in a very small size? I guess you do it just for the hacking fun and learing. BRILLIANT!

[1] https://vimeo.com/29559991

1 comments

Try starting with a simulator, like Phoenix. You plug in your transmitter to your computer's USB and it's like a video game where you're in a field flying whatever model you choose (plane or multirotor). You can change the conditions (increase the wind, for example) and crash all you want without having to make repairs.

Once you feel comfortable in the simulator, start with a big foam flyer like an EasyStar or Bixler. It's easiest if you start with 3 channel (no ailerons) so there's less you have to worry about. Progressively move to smaller and faster planes (first in the simulator, then in the field).

For reference, the plane in the article appears to be a Bixler.