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by jkscm 4240 days ago
Correct me if I am wrong but the statement "game’s audiovisual content is primarily stored on the developer’s server and not in the client" is not true for any mmo.

3D models and audio are saved to the clients disk. It's the state of the persistent world that is stored on the server.

3 comments

If you consider Second Life an MMO (not sure if I'd consider it a game as such, more of an avatar chat), then I think it would apply in that case.
Entropia Universe has client-side assets, but the important information (how they go together) is 99% driven by the server, AFAIK.
Hmm. This is true for WoW if you don't have a full install.
This only allows for a streaming install. It's without question definitely primarily stored on the individual users' harddrives. Once you've downloaded the textures/models/whatever, you will not be requesting them from the server ever again.
Yeah there's even an open source map viewer, all you need is the DVD: http://wowmapview.sourceforge.net/