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by bencoder
4239 days ago
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3d sound in this context means when you turn your head the sound remains in the same '3d' position(so if the sound was coming from the side and you turn to face it, it now sound like it's coming from ahead), which is important for vr (with headphones). This isn't really possible with a prerecorded video file unless you have a clever player that can do the 3d transformations from the original sound channels, but I'm not aware of any that can do this yet |
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However with a multichannel surround sound recording, panning/fading the tracks dynamically according to head movements is trivial, all games do this. So I guess you would want a file format that placed all the channels in 3D space over time. That's the kind of thing the spat software I linked in the above post does, except it's also doing cutting edge acoustic modelling and so forth. It needs a hefty computer.