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I've wrangled a crazy way to have your cake and eat it too. do
local state = 0
function render()
drawLine(0,5,0, 0,5,50*math.sin(state))
state = state + math.pi * 0.03
end
end
To fiddle with the "state" variable from the outside: name,val = debug.getupvalue(render, 1)
print(name) -- state
print(val) -- state's value
debug.setupvalue(render, 1, 0) -- set state to 0
To find out how many upvalues are available: dt = debug.getinfo(render)
print(dt.nups)
If you want to redefine render without disturbing state, you need to backup state and make a new closure with the new definition of render and the restored state: do
local savedstate = {debug.getupvalue(render,1)}
local state = savedstate[2]
function render()
local h = 5
drawLine(0,h,0,50 * math.sin(state), h,0)
state = state + math.pi * 0.06
end
end
I don't think its possible (or I don't know how) to redefine a function inside a closure. So just make a new closure and restore its state. |
The trick is to generate stable IDs to represent the state, then you can think of it as a global map:
This resembles your last solution above. The trick is then automatically reproducing those IDs when render is called again (not to mention tearing down any side effects no longer performed, but that is another kettle of fish).