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by captainmuon 4255 days ago
The internals of AoE II are quite interesting, especially when it comes to how the terrain is rendered. There is an epic thread here [1] where it's discussed a bit and one of the original developers (Matt Prichard alias MattP) chimes in and talks a bit about AoE II's development.

Trying to clone AoE II seems like a pretty cool and challenging project, and actually if I was going to write a game with 2D isometric graphics, I might steal some tricks from AoE.

[1] http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action...

1 comments

Terrain blending theory: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935...

Terrain blending implementation: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935...

I think we got the perfectly matching algorithm, we even get the same blending bugs with snow :D

Cool! How do you draw heights? I always wondered whether the ground texture was really texture-mapped, or whether it was just drawn flat and then shades were drawn over it.