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by macguyver
4256 days ago
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I haven't seen any successful MVPs out of games. What I have seen is gaming studios developing very good products (Angry Birds, Kingdom Rush etc) and releasing them for free, and then building a fan base to monetize off of it via mobile sales, in-game sales and sponsorships. Even if you are a one-man team, there are still others in your shoes that have done this successfully in the past, such as Jay at zeebarf.com. Bottom line is you will want people to know your work before they want to open their wallets. Think of building a series of games, with the first few installments as freebies. If your product is good enough, people will want more, and then you can recoup the costs once you get traction. If you want to get into the unity/flash gaming business, go to sites like armorgames.com, kongregate, maxgames to see what the popular game producers are doing. Look at their blogs to see their journey. Based on playing your game so far, I'd say it's not ready for MVP. There are too many high quality free games out there for free. Good luck! Feedback: 1: Consider adding a loader screen. Your unity is taking over two minutes to load which is VERY long by browser game standards. Add a progress screen, show something flashy to hold/keep people's attention. 2: It's unclear what the objective of the game is. There are no tutorials, no HUD (heads up display), no context menu. |
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