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by mnglkhn2
4255 days ago
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Unity has negotiated a license with Novell. Now they would have to do it again with Xamarin for the newer version of Mono. But we don't know if Unity was really nice to the Mono guys when Novell pushed out what would quickly become Xamarin.
As always, if it were only money things would be simpler. But if there is some beef things will drag. Plus, Unity has forked Mono and they contribute to their own internal version. At the same time they are working hard on their own proprietary il2cpp (to export to C++).
The writing is clear: they will drag things as long as possible with using their old version of Mono until they are able to switch to il2cpp. My personal opinion is that Xamarin guys are better at Mono and that UE4 coupled w. Mono/C# might put quite a bit of pressure on Unity. |
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Ah, so the deal was before Xamarin bought the rights to Mono from Attachmate/Novell, I didn't know that.
>At the same time they are working hard on their own proprietary il2cpp (to export to C++). The writing is clear: they will drag things as long as possible with using their old version of Mono until they are able to switch to il2cpp.
From what I understood they would still ship Mono as part of Unity (as in development framework), however what they want to avoid is the license costs that comes with shipping the Mono runtime with each Unity game, hence il2cpp, but perhaps I'm mistaken here ?