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by psteynza 4253 days ago
Really guys? It's so easy. Stream to earth local server with x minute delay, and Oculus users interact with local feed. No more latency. Really not difficult.
2 comments

That works only if the system is always capturing 360 degree video, and Rift users are using their own head-tracking to select which portion of the spherical view they're seeing. If they're actually using the head-tracking to send movement commands to the lunar camera, then the latency is unavoidable.
simple smart solution ;-)