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by numo16 4257 days ago
The Unreal license is only that much if you keep your subscription going. You can subscribe and then cancel your subscription whenever you want, while still being allowed to publish using the latest version of UE4 that was available while you were subscribed.

From the EULA:

After cancellation of your Subscription by either you or Epic, you will not be entitled to access or use future Versions of the Engine Code or Assets that Epic makes available under the License. However, cancellation of your Subscription will not affect your rights under the License with respect to any Licensed Technology you have already downloaded under the License.

2 comments

Unreal's model of subscription+5% of top revenue becomes a real nice deal when coupled with Mono. All o fthe sudden there is room for C#/.NET devs to be able to contribute to the platform. It should be a nice boost for UE4's adoption
I know about the Unreal license and I actually think it is a decent price for the engine. My comment was more about the Mono runtime licensing that ads up quickly and it is more than the initial cost of UE 4.