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by cpayne 4254 days ago
For a larger corporate, ~$1,800 is very reasonable.

Xamarin have a tough line to walk - larger companies will happily pay that price, while still being reasonable for indie developers.

Xamarin support is excellent - their forums, twitter etc. I haven't worked with a vendor before that has been that helpful. Xamarin need to cover their costs.

I've been using Xamarin Studio for a while now for both iOS & Android and its fine.

1 comments

They just need to make two different price plans: you are a corporation? Here the corporation pack. You are a alone dev? Here a very lowered-price alone dev pack.

It is not that hard, just put a clause in the license that oblige the corporations to buy their related pack

Or maybe just charge more for the 2nd and later license seats. That may make it even easier to get business to go all-in.

There really should be a one-man shop deep price break. I've used the iOS Pro edition for years since I got grandfathered in for my small iOS app but I don't come anywhere near to breaking even with that so I can't consider adding on Android at full price. I've love to but since I have Pro iOS I can't even add on non-Pro Android licenses either. My little app is a labor of love type of thing with a small, niche user base, not something that will ever cover my costs yet I don't want to give up VS and all that muscle memory and familiarity, etc... I can take a little loss each year for side projects but I can't lose $1800/yr.

On the other hand, if you aren't earning at least 10 * $1800/yr, are you really a professional games programmer?
Yes, corporations do not start nice github projects. Indie community would be a good gain.