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by nailer
4254 days ago
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Blueprint, the default UE4 language, seems functional. All functions are pure functions, with input and output, not methods, there's no 'self' or 'this'. That said, I'm not an expert on Blueprint or FP so maybe someone who knows more can tell me whether that assessment is accurate. (And I totally understand that some people will prefer F# and access to all those .net classes anyway) |
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Additionally, there are plenty of nodes such as "Get Player Controller by index" which allows the user to access and modify global state.
There is a "pure" option to check on a particular function, but the language itself makes no checks as to the validity of this, it just allows the execution engine to make assumptions.