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by pjmlp 4254 days ago
Having spent some time writing JNI wrappers for a hobby application in Android, I think it depends on what one is trying to achieve.

For hobby purposes and small development, it is expensive and probably is doable doing everything alone.

However, for usual business with short time to market, taking into consideration "time spent on feature" X "hourly rate" per developer time, the prices are quite cheap.

1 comments

> However, for usual business with short time to market, taking into consideration "time spent on feature" X "hourly rate" per developer time, the prices are quite cheap.

I fully agree, for a business that say makes 100k per year, paying about 2k for a Xamarin Business license is affordable.

An interesting pricing strategy would be:

* Free - for hobbyists, give them complete features and make the resulting executable expire in a few days. This will let them try and play with the tool. After they are comfortable with using C# and Xamarin, they will chose a paid license if they want to make money from their work.

* Indie - same as above for small business (less than 100k per year).

* Pro - same as above plus (paid) support.