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by mnglkhn2 4254 days ago
I suspect the issue is related to the licensing fee which might be on a per dev seat and hence might not fit unity 3d's business model. Unless there is a hard stop issue, business wise, it won't happen.
1 comments

When unity got their mono license xamarin wasn't yet a business, hence the license was most likely zero.
It would have been zero to Xamarin, but doubt it was free.

I imagine they bought a perpetual license to distribute sans-GPL the full code of a specific version of mono from Novell.

This thread has a bunch of speculation and a few comments from unity developers: http://forum.unity3d.com/threads/new-version-of-mono-with-un...