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by phoboslab
4255 days ago
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This is really cool! The "video" quality is pretty bad though. From what I can see, the app streams base64 encoded JPEGs via WebSockets and draws them in a Canvas. The overhead of sending complete images costs a lot of bandwidth. You may want to look into jsmpeg for live streaming: https://github.com/phoboslab/jsmpeg |
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We'd love to use it and appreciate your hard work though. Do you have any ideas on how that problem can be solved?