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by SethKinast 4259 days ago
The level that really made me smile was one with about twenty "exits", only one of which was real.

One of the cursors sat by the real one and danced invitingly until everyone noticed.

3 comments

My big smile moment was in the level with a torturously long path between blue barriers that snaked around... UNLESS someone was on the blue barrier.

At that point, everyone was free to go straight to the exit (except the kind soul, who had to wait for someone to hit the cyan trigger and let them out)

I'm actually the guy that designed that level and was lucky enough to have the dev put it in.

My design let you go from spawn directly to the obstacle removal button, but the dev edited that part out.

I really like trust exercise levels, even though an entire heard of cursors left me in the box once.

I edited that out because I felt like everyone would just go top and hope someone would save them. By introducing a long path before they can help others, it makes them think "Well, I could just finish the level, or trust that someone will save me and help them..."
Did they figure out which was the real one, and then restart the game and get to that level just to point out the correct answer?
When I got to that level a cursor was drawing an arrow to a false path. I couldn't figure out how to draw, so I assume a "fake cursor" was part of the level.
You can draw by holding ctrl.
I did that for a bit - you can observe that people's cursors don't warp to the beginning at that exit.
Community spirit <3