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by fizixer
4258 days ago
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As a game-development/simulation enthusiast, I'm disappointed at the utter relative lack of interest in computer-generated acoustics (CGA?) compared to computer-generated imagery (CGI). I hope CGA gets attention because there is a lot of work to be done before a fully synthetic world simulation could be realized. |
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Consider the challenges with modelling acoustics. The audible spectrum spans from 2E1 to 2E4 Hz and those difference in wavelenghts make for different behaviors in rooms, not to mention the challenges of accurately modeling diffraction and diffusion. Computer modelling largely is still brute force, where rays are randomly drawn from a source in hopes of eventually finding a receiver's location in the room before reaching inaudibility. Recently some algorithms that were developed for computer graphics have been introduced in acoustics to make room reflections not brute force anymore. I've created an early implementation of this based on the work of another HNer, kabla. Realtime raytracer http://threedb.com/2d-viewer.php