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by boyaka
4259 days ago
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So basically this game is creepypasta where you are supposed to get horrified about how violent and uncaring gamers are, have a meaningful conversation with your friend where you just try to understand his problems (video games?) without getting frustrated, then call your mom to save you in order to win. Then it lets you go back to save your friend from video games because you understand. THEN you find out it's all just feminist propaganda to talk about how horrible the gaming industry is. I thought it was pretty interesting in the end but it has not convinced me there is any issue with video games. I grew up on Nintendo since I was 3 years old and would certainly consider myself a gamer. I believe it has had very positive influences on my life, and I also believe that a lot of the power I have supposedly lost is superficial anyways. There are plenty of good influences that can be gained from video games, and it's especially disheartening that the author blames Nintendo, which is not even responsible for the violent/repetitive gaming culture. I honestly don't have much of a say in this recent argument because most of my gaming was done from 1988~2011, and from 2002 and beyond it has been majority MMO and rhythm games (I have continued to play MMOs - FF14! - when I can, but I'm currently taking a break so I can progress in the game of life)...I did play through GTA4 with a friend and would like to play GTA5 when I have free time again. I suppose that people that are choosing to play these mainstream violent games a la Call of Duty and the ones the feminists are talking about may be negatively influenced by them, but I'm more in the camp that the video games let us immerse ourselves into worlds where we can just enjoy and challenge ourselves, and take part in amazing creative stories. They are sort of virtual reality books, and books have the same spectrum of playing with our human and animal mind, appeasing to us however we are instinctively prone to being appeased. They are a good way to relax and stimulate our brains. Meh, like I say, I'm not really part of the demographic that is playing these games that feminists have such a huge problem with anyways. |
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The author notes go over why he created the game, and how his childhood experiences and the current state of the gaming industry both affected the creation of the game.
He doesn't even mention Nintendo what-so-ever in the notes, neither does he focus on violence.
You severely miss-interpreted what the author wanted to portray.
He focuses on how video games and their authors attempt to toy with our emotions, and how it can be a much more powerful medium to effect the way people think than with books, television or even social media.